Paul Greene
Paul Greene is a mainly self taught artist working between London and the south coast of England, with occasional sojourns in New York. Artistically his journey began more than twenty- five years ago with oils and acrylics and then printmaking. He now works mostly digitally, employing a wide range of software, from well-known graphics packages to more obscure 3d software. Picking up the binary baton and running with it has proved irresistible: "For the first time ever we have entirely new ways of saying the things artists have always wanted to say. The possibility of acquiring these new tools and skills and exploring these new expressive media makes this a uniquely exciting time to be an artist."
3d software is often used in specific, targeted ways: creating characters for gaming, title sequences for adverts, product shots and various kinds of particle storms. Less often is it seen as a discrete new medium for the fine artist, in particular for those whose stock-in-trade is the still, rather than the moving, image:
“One day I might move on to investigate C4d’s moving imaging-making potential, but, after many years working in television, I’m in no frantic rush. I am infinitely curious about the limitations and possibilities of the still image. Landscape, portrait, square and frieze form provide me with all the variety I seem to need right now. These timeless formats are not constraining because I am using them in new ways made possible by tools only available to a twenty-first-century artist.”